Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Thursday, September 24, 2015

luminance first tutorial

Woah!

I’m very happy about people getting interested about my luminance graphics framework. I haven’t received use case feedback yet, but I’m pretty confident I will sooner or later.

In the waiting, I decided to write an embedded tutorial. It can be found here.

That tutorial explains all the basic types of luminance – not all though, you’ll have to dig in the documentation ;) – and describes how you should use it. I will try to add more documentation for each modules in order to end up with a very well documented piece of software!

Let’s sum up what you need

People on reddit complain – they are right to – about the fact the samples just “didn’t work. They actually did, but the errors were muted. I released luminance-0.1.1 to fix that issue. Now you’ll get the proper error messages.

The most common issue is when you try to run a sample without having the required hardware implementation. luminance requires OpenGL 4.5. On Linux, you might need to use primusrun or optirun if you have the Optimus technology. On Windows, I guess you have to allow the samples to run on the dedicated GPU. And on Mac OSX… I have no idea; primusrun / optirun, I’d go.

Anyways, I’d like to thank all people who have/will tried/try the package. As always, I’ll keep you informed about all the big steps I take about luminance. Keep the vibe!