Woah!
I’m very happy about people getting interested about my luminance graphics framework. I haven’t received use case feedback yet, but I’m pretty confident I will sooner or later.
In the waiting, I decided to write an embedded tutorial. It can be found here.
That tutorial explains all the basic types of luminance – not all though, you’ll have to dig in the documentation ;) – and describes how you should use it. I will try to add more documentation for each modules in order to end up with a very well documented piece of software!
Let’s sum up what you need
People on reddit complain – they are right to – about the fact the samples just “didn’t work. They actually did, but the errors were muted. I released luminance-0.1.1 to fix that issue. Now you’ll get the proper error messages.
The most common issue is when you try to run a sample without having the required hardware implementation. luminance requires OpenGL 4.5. On Linux, you might need to use primusrun
or optirun
if you have the Optimus technology. On Windows, I guess you have to allow the samples to run on the dedicated GPU. And on Mac OSX… I have no idea; primusrun
/ optirun
, I’d go.
Anyways, I’d like to thank all people who have/will tried/try the package. As always, I’ll keep you informed about all the big steps I take about luminance. Keep the vibe!
Looks good! You have a typo though: defaultFrambuffer
ReplyDeleteThanks! I’ll fix it! :)
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