tag:blogger.com,1999:blog-8976038770606708499.post5647048022012280445..comments2024-03-15T08:27:35.878+01:00Comments on Graphics and FPL: luminance, episode 0.6: UBO, SSBO, Stackage.Anonymoushttp://www.blogger.com/profile/06180476773002153033noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8976038770606708499.post-17422672248574508412015-10-29T12:49:12.941+01:002015-10-29T12:49:12.941+01:00For internals, basically. OpenGL 4.5 adds DSA to O...For internals, basically. OpenGL 4.5 adds DSA to OpenGL, which is an important improvement over the old versions of OpenGL. However, as people tend to point out, it could be cool to support more OpenGL versions. At least to support intel drivers and open-source one (mesa). So… I will add support for older versions and OpenGL ES for mobile support when I find enough spare time to work on that. :)<br /><br />Thanks for your comment!Anonymoushttps://www.blogger.com/profile/06180476773002153033noreply@blogger.comtag:blogger.com,1999:blog-8976038770606708499.post-68606835994673436402015-10-27T01:44:16.647+01:002015-10-27T01:44:16.647+01:00Hi! I have monitored luminance for a while, the wo...Hi! I have monitored luminance for a while, the work done is amazing. But I'd want to clarify one point, why do you enforce OpenGL 4.5 as a minimum version? Is that really needed? Although I have an AMD video card that supports 4.5, open source drivers don't (Linux desktop). Perhaps, this will change in future, but I consider the border as too restrictive...NCrashedhttps://www.blogger.com/profile/13331364419909110855noreply@blogger.com